Location-based AR Platform

The only global platform for powering location-based AR games and experiences.

Live location data

Popularity of locations determined by anonymized data aggregated from over 420 million users a month allows for gameplay to adjust based on when and where people are present

Points of interest

A geotagger's world atlas of locations and categories of the most interesting places and the routes that people follow between them in every country in the world, letting app developers interact with real-world businesses and landmarks

3D digital elevation model

A global mesh including real terrain height. This elevation data is tiled into small pieces to make it distributable at scale with low latency around the globe; updates are dynamic

Unity

Maps and location data optimized for Unity. Written from the ground up in C#, the Maps SDK for Unity unlocks global data to generate custom 3D worlds, power location lookup, and incorporate traffic-based directions in your next Unity project.

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React Native

Using Javascript and React components, React Native talks down to the code at a native level on iOS and Android, you can build for the two platforms at the same time. This code can co-exist alongside native code, which means only part of your app has to be React Native. The React Native AR SDK benefits from the quick iteration loop of React Native.

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SceneKit

Using Swift, bringing our rich 3D terrain into your iOS app is easy. SceneKit SDK benefits from Apple’s toolchain and tight integration with ARKit. The SceneKit SDK only adds 500 kilobytes to the binary, which makes shipping an app with it a breeze.

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