@interface MGLComputedShapeSource : MGLAbstractShapeSource

A source for vector data that is fetched one tile at a time. Useful for sources that are too large to fit in memory, or are already divided into tiles, but not in Mapbox Vector Tile format.

Supported options are MGLShapeSourceOptionMinimumZoomLevel, MGLShapeSourceOptionMaximumZoomLevel, MGLShapeSourceOptionBuffer, and MGLShapeSourceOptionSimplificationTolerance. This source does not support clustering.