@interface MGLVectorSource : MGLTileSource

MGLVectorSource is a map content source that supplies tiled vector data in Mapbox Vector Tile format to be shown on the map. The location of and metadata about the tiles are defined either by an option dictionary or by an external file that conforms to the TileJSON specification. A vector source is added to an MGLStyle object along with one or more MGLVectorStyleLayer objects. A vector style layer defines the appearance of any content supplied by the vector source.

Each vector source defined by the style JSON file is represented at runtime by an MGLVectorSource object that you can use to initialize new style layers. You can also add and remove sources dynamically using methods such as -[MGLStyle addSource:] and -[MGLStyle sourceWithIdentifier:].

Within each vector tile, each geometric coordinate must lie between −1 × extent and (extent × 2) − 1, inclusive. Any vector style layer initialized with a vector source must have a non-nil value in its sourceLayerIdentifier property.

Commonly used vector sources include Mapbox Streets, Mapbox Terrain, and Mapbox Traffic.


let source = MGLVectorSource(identifier: pois, tileURLTemplates: [{z}/{x}/{y}.mvt], options: [
    .minimumZoomLevel: 9,
    .maximumZoomLevel: 16,
    .attributionInfos: [
        MGLAttributionInfo(title: NSAttributedString(string: © Mapbox), url: URL(string:

  • Returns an array of map features loaded by this source, restricted to the given source layers and filtered by the given predicate.

    Each object in the returned array represents a feature loaded by the source and provides access to attributes specified as part of the loaded feature. The source loads a feature if the source is added to an MGLMapView’s style; that style has a layer that uses the source; and the map view has recently scrolled to the region containing the feature.

    Features come from tiled vector data that is converted to tiles internally, so feature geometries are clipped at tile boundaries and features may appear duplicated across tiles. For example, suppose part of a lengthy polyline representing a road has recently scrolled into view. The resulting array includes those parts of the road that lie within the map tiles that the source has loaded, even if the road extends into other tiles. The portion of the road within each map tile is included individually.

    Returned features may not necessarily be visible to the user at the time they are loaded: the style may contain a layer that forces the source’s tiles to load but filters out the features in question, preventing them from being drawn. To obtain only visible features, use the -[MGLMapView visibleFeaturesAtPoint:inStyleLayersWithIdentifiers:predicate:] or -[MGLMapView visibleFeaturesInRect:inStyleLayersWithIdentifiers:predicate:] method.



    - (nonnull NSArray<id<MGLFeature>> *)
        (nonnull NSSet<NSString *> *)sourceLayerIdentifiers
                                predicate:(nullable NSPredicate *)predicate;


    func features(sourceLayerIdentifiers: Set



    The source layers to include in the query. Only the features contained in these source layers are included in the returned array. This array may not be empty.


    A predicate to filter the returned features. Use nil to include all loaded features.

    Return Value

    An array of objects conforming to the MGLFeature protocol that represent features loaded by the source that match the predicate.