To the game developers and designers of the world:
If shaders make you weak at the knees, or there are depth buffers in your dreams, or you geek out over writing the fastest tessellation library there is (we are), there’s a place for you at Mapbox.
We aren’t a game company: we do maps. We’re building 60fps OpenGL & WebGL interfaces that make the Earth feel like the most fluid and captivating open-world game. Oh, and our work is open source.
If Mapbox sounds like the non-gaming job you never knew you dreamed of, join us.
is an engineer at Mapbox.
Follow @lbudorick on Twitter
Tweet: "Come build the map renderer of the future"